null void beam stellaris. There are weapons which do extra damage to armor or hull than normal and some bonuses based off of that (think Null-void beams vs plasma etc). null void beam stellaris

 
 There are weapons which do extra damage to armor or hull than normal and some bonuses based off of that (think Null-void beams vs plasma etc)null void beam stellaris  5 Stellaris Tech Id List – J to P

4 Stellaris Tech Id List – F to I. It is absurdly effective against shields but highly ineffective against both armor and hull. Posted by 3 years ago. true. ago. I don't think so, null void beam is just better as your anti-shield weapon. Subscribe to download. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Stellaris: Console edition. Store Mods Forum Launcher Mods Forum LauncherIt is absurdly effective against shields but highly ineffective against both armor and hull. 39 * 25% = 3. 0: Event fires every game I settle planets to any degree. Edit: woops nope. Todos os direitos reservados. For example, putting one null void beam and two lasers on a corvette should be fine. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Stellaris Wiki Active Wikis. If Iroquois started the war then enforce peace on Iroquois. (special exceptions are events like the Null Void beam)My null void beam is 400% effective against shields with an avg dmg of 13. Awakened empires get pretty severe debuffs after a while, so you can work on building your fleets/economy while that is ticking up, There’s a list here of their ships and weapons load out, the Rock Paper Scissors style works like this. Energy siphons get outclassed by tier 3 rail guns but null voids can be useful all game long. as title saysStellaris Wiki Active Wikis. Rock Dec 7, 2022 @ 12:15pm. 目录 1 The Doorway 2 The Null Void 3 A Dimension of Suffering 4 Mirror Mirror 5 Probing the Void 6 Doorway Closed 7 Inter-dimensional Trade Increases 8 Calling the Void 9 Doorway Closed 10 Inter-dimensional Trade Decreases 11 Doorway Closed 12 Doorway Closed The Doorway What can only be described as a dimensional portal has been. It is one of the most powerful weapons but often over looked because of it's rarity and the fact that knocking shields down really isn't as good as ignoring them (missiles, fighter craft, disruptors, cloud lightning), unless you have Matter. Only Null Void Beam suffer from penalty against hull; Lacks inherent regeneration (but can gain it through some exotic sources). Which anti-armor small-mid yield weapons are you putting on your corvettes and or interceptor destroyers? Yes it's that simple. null voids and lasers do less damage to shields, which would make your guys do half damage for the first half of the fight. Also fixes the Null Void Beam icons. 4. . The job will give different resources based on what the other dimension is like. I would think it's a later gun tech because +400% shield damageLet’s discuss what’s the bests weapons to fight unbidden crisis ships. )”. One of the greatest disappointment in stellaris and the reason I'd love a fleet battle overall, null void. Tech administrative ai. Follow @StellarisGame. Stellaris 50460 Bug Reports 30835 Suggestions 19139 Tech Support 2894 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition. 3 - The null void : Portal jobs now produce dark matter on top of physics, and you unlock the null void beam tech (anti shield weapon). Null Void Beam, Good or Doodoo? (On Console, Overlord dlc update for the pc homies) Related Topics Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment More posts you may like. The Doorway is a colony event chain that has a very small chance to trigger 2 or 3 years after any colony has been founded. If you get it on one of your guaranteed habitables you can do an incredibly strong push with. 2 added the Portal to Dimension [X] planet event that may contain a pathway to a mirror universe (trade), null void (antimater/void beam weapon). lasers get defused through some transparent objects but are good for melting ♥♥♥♥. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you must. The Null Void Beam is a specialist weapon designed to break shields. I'm wondering if I should replace my null void beams with the level 4 railguns. 4+] Created by Narvindar. I use they/them pronouns. I got a tech that gave +400% shield damage out of it. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Best. I like to mix carrier ships and pure broadside battleships 1:1. #3. Full battleship fleets, %to hit computer. We must bolster this DLC to keep Stellaris sailing smoothly to get *any* of our ideas. null void beam looks so cool in the icon but looks so ass as a weapon. Into Stellaris? Join the community. Todas as marcas registradas são propriedade dos seus respectivos donos nos EUA e em outros países. 3. Ultimately went Kinetic on Battleships and Plasma on cruisers. Don't you get the null-void-beam tech from it? 400% dmg to shields. It seems that kinetic launcher is better compared to null void beam (L size). as title saysA searchable list of all event codes from Stellaris. 3. It eventually gets outclassed (by early late game at the latest), but in early game it can carry your fleets a little. The latter is usually more effective at taking down shields, if you can equip it. Engineering research. 6. Null void beam x35. All rights reserved. For most other of these techs, that is simply not the case. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldGeneral. The main weapons are Kinetics + Null Void Beam. and if you didnt have any shields their lasers were just cutting you to ribbons. There is some retargeting in stellaris so anti shield weapons prefer to fire at shielded enemies and its usually important to have at least some anti shield damage. Null Void beams definitely became very popular. By the time null beam ships get into range- many shields will be destroyed by neutrons. Materialists are no different, but just have reduced odds of rolling psionic theory. If you go into the system-level view and select a colony. . Posadist_Girl • 2 yr. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Stellaris. I'm wondering if I should replace my null void beams with the level 4 railguns. + 4 Null Void Beam (M) or something similarly synergistic. com - Charter Arms "Chic L. For example, if every void cloud is destroyed before you've reached them, is it still possible to unlock their weaponry?Crystalline infused armour is for hull and cloud lightning passes through armour and shields,I don't know where you got the Void from but unless you're talking about Null void beam what are you can get it after one of a few outcomes when you find a dimensional Rift on one of your colonies quite possibly the First what null void Beam does is that it passes right. Stellaris 3. Summoning events. You shouldn't be able to buy resources when your storage is full of them. 25 at S) - it's basically a more effective Energy Siphon. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A NotaSkaven5 Rogue Defense System • Additional comment actions. The latter part is case sensitive, you can copy and paste that into the command console. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldThis mod is a global compatibility patch for Stellaris 3. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. • 26 days ago. as title saysas title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. Therandomfox. Fleet setup should max out shields defensively, and ignore armour damage offensively. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. This is why I go for Plasma, since most guardians, threats and fallen empires are tanky as F. Machinemaker726. If Iroquois started the war then enforce peace on Iroquois. But yeah there will be a planet with the portal on it that gives you portl researcher jobs. yuzhonglu Dec 7, 2022 @ 11:46am. Unlocking each requires you to have the proper level of strike craft technology and a matching level in the corresponding. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Tech adaptive bureaucracy. Put a single Medium void beam on each ship in a fleet of battleships, and fill the other slots with anti-armor/anti-hull, and you just stomp. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. I think you get the chance to roll it after researching the dimensional portal project, but the null void dimension itself guarantees it as a research option. Autocannons are good on corvettes. Burst them down. For one, it allows me to keep a tech lead, and keep tech that is unobtainable by normal research to myself, instead of giving everyone in the galaxy null void beams after one war. These IDs are intended for use with the “research_technology” console command. Store Mods Forum Launcher Mods Forum Launcheras title saysas title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. Is the railgun better than the null void beam against shields?Compatible with Stellaris 3. But combined with plasma, neutron or lances it is a really useful weapon. At 40 repetitions you have increased the damage by 200%. kinetics hit shuilds and presumably suck energy from the shuilds capacitors or something. All rights reserved. !Merge Patch - Glavius's Ultimate AI - Real Space. 9] With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. I would think it's a later gun tech because +400% shield damageYou want to put on defensive platform (and build it!) something like L-sized Null Void Beam (120), or L-sized Neutron/Proton Torpedo (130). (previous page) ( next page) Null void beam. 4 Kinetic Launcher; 3. 暗物质偏导护盾 (Dark Matter Deflectors)Stellaris. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. You can counter build. ago. #2. Store Mods Forum Launcher Mods Forum LauncherIt is absurdly effective against shields but highly ineffective against both armor and hull. Its average damage also appears to be on par with a tier 2 energy weapons like blue laser so late game it looks pretty trash as well. Report. Shields can generally be wiped out easily with a few null void ships or kinetics. If you're getting the option of these from an event, I'd pick null void beam because it won't show up normally in the tech tree. And there is nothing useful for their gun slot, besides maybe Null Void Beam. Guardians. R5: Got doorway event and null void. )”. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. ago. Cloud Lightning Conduits: tech_space. ( Null Void Beam is also an option ), with Shields for defense. © Valve Corporation. Replying to. You don't need this mod if you onl. It's been over five years. HOWEVER. Unlocks the Null Void Beam technology with 50% progress; Dimensional Portal Researcher and Dimensional Portal Drone jobs produce Dark Matter The-red-Dane. For X-slot use Arc Emitter or Giga Cannon, depending on what you like more. WealthyAardvark • Shared Burdens • 4 yr. In Stellaris, pop size is king; and a 50% growth reduction is huge; especially in the early game. The UNSA. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. It is pretty much always my second perk choice. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Null Void Beam #1. The null beams have double the range of the stormfire (60 - equal to the medium plasma) and do a bit more damage to shields. Stellaris Wiki Active Wikis. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. concentrated entropy beam. [deleted] • 5 yr. But if you're just researching normally and have both options, depends on if you want your science ships to teleport, or have good shield stripping. So with an artillery computer to stay at range, the S-Slot will never fire unless you put missiles in there. So the Corvettes in Picket Range, Destroyers at Artillery with Large Null Void Beam and Cruisers at Line Range with Hangers, how would this setup fare? ReplyThe reason I started this project was because I found lots of Stellaris content creators on YT giving the same advice: neutron launchers are king. Another is a null void that gives a small dark matter income and. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Tenno use the keys, but they are mere trespassers. I don't think so, null void beam is just better as your anti-shield weapon. Lasers would've needed to do only 2000 damage and Kinetic Artillery only 500. 4 DPS against shields, while an L-slot Null Void deals 53. It is absurdly effective against shields but highly ineffective against both armor and hull. Analyzed Void Clouds debris Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. This is a pretty common situation. 104. These are efficiency against armour or shields it seems so I'm guessing it's like lasers vs armour or kinetics vs shields or plasma vs hull ? Say level 5 lasers with a. ago But it's 1000+ vs less than 100 damage. Galactic Surveyors. If an empire becomes a vassal you can research and have a bonus to their techs (right?) but what if you're really different? Would the corporation gain my extra robomodding techs so their drones are better? Would my. [deleted] • 5 yr. If you have kinetic weapons researched, use those instead. Large null void beams only do 66. Kinetic deals with shields, not energy EXCEPT the null void beam, be careful about that. 1 (played yesterday) funnily enough i had much better results with full on kinetic than arc emitters and empty, arc amitters and lightning and arc emitters and pd+hangar, despite heavily researching energy weapon repeatables and no kinetic ones, than with focused arc emitters. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. . A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. I am ~400h in Stellaris and still really luck of understanding all weapon types use-cases. Vodafone. Null Void Beam: 6000: 2 Null Void Beam The Doorway event outcome By harnessing the entropic nature of the Null Void, this beam can actually destroy energy. If a materialist empire gets a psionic scientist, it's. thanks for watching and help da cha. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Well, Null Void Beam alone is a terrible idea. Open console by pressing ~ and enter “research_technology (technology_id_here)”. For X-slot use Arc Emitter or Giga Cannon, depending on what you like more. It offers either mutually exclusive paths, determined at random, or the Plight of the Beta-Universe situation, which the IDs for the events in the event chain are 9800, 9805, 9810, 9815. . Is the railgun better than the null void beam against shields?I'm wondering if I should replace my null void beams with the level 4 railguns. 3. An L-slot Kinetic Artillery deals 91. Stellaris. I hope to get some feedback from this great community too. Admirals now grant their fleet +1 Disengage Opportunity at levels 5 and 10. ((( NSC3 - Season 1 ))) Created by CaptainX3. But there is one big blocked of space right in the middle of every Stellaris game that has so far been ignored. 2020 (1146) tháng 5 2020 (2) tháng 1 2020 (1144) 2019 (1307) tháng 12 2019 (1259) shooting in dc Gunblast. From personal experience, based on my Dory-level memory, post-3. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you must have researched the normal Null Void Beams-Technology you get after reaching the Null Void Event outcome at the Doorway event chain. Dec 29, 2018 @ 7:30am Well that's the thing: if you consider the price of the weapon which is very cheap. In my last game against the unbidden I had destroyers and corvettes with the null void beam and arrivate on my cruisers battle ships and Titans. Like the Null Void Beam, it also possesses one of the longest ranges for its weapon size, all but ensuring they are the. Energy Siphon is early game, and Null Void Beam is an extremely rare drop so we don't count this any further. I just wish that it came on a lot more often than it does now. Fleet setup should max out shields defensively, and ignore armour damage offensively. You don't need this mod if you onl. 2 dark matter, null beam has same stats as basic laser with +10 to tracking, +20 to range and -2 to energy. Sabaithal. This is my attempt to sort out some things and get rid of confusion. Reply Averath Platypus • Additional comment actions. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. Vodafone. Have fun! Also got a tiny discord now for. Stellaris Wiki Active Wikis. 5 Stellaris Tech Id List – J to P. 9 that merges the various incompatible game rules and scripted triggers added by mods. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysas title saysA place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. But combined with plasma, neutron or lances it is a really useful weapon. If you go into the system-level view and select a planet, and then use the command add_anomaly DISTAR_BRAINSLUG_CAT that'll put the Brainslugs there. Close. I was spending my time researching and exploring new. Autocannons are currently only available as S-slots - they used to have M-slot versions, and to have them. You have to manually opt in to access it. How to know which weapon is superior? Is it better to go for armour, shields or a mix of both? I find the game very poor at explaining ship building. Is the railgun better than the null void beam against shields?as title says397 votes, 24 comments. Fist one is supper effective against shields but utterly useless against hull, second one ignores shields but have ridiculous min damage of 1. It only does 25% damage to armour AND hull according to the wiki. More Help A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and. Unpause your game. Mass driver path can kill void clouds. 0. What links here; Related changes; Special pages; Printable version; Permanent link; Page information414K subscribers in the Stellaris community. 5 Stellaris Tech Id List – J to P. 5000. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. ""," tech_perdition_beam:0 "Perdition Beam""," tech_perdition_beam_desc:0 "A massive array of linked energy amplification conduits that fires a beam of unprecedented firepower. . 39 per the wiki with a 500% boost, so call it 67 on average against a shield. Also, lasers look really cool. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Base damage is much less than the KA. Null Void beams are actually good. I build one battleship that is entirely Null Void beams for every 4 proton torp battleships. 4 Kinetic Launcher; 3. Component SmallAllowed Null Void Beam, Cloud Lightning Conduits, Orbital Trash Dispersal, Regenerative Hull Tissue, Crystal-Infused Plating, and Crystal-Forged Plating (after Infused Plating) to be researched normally but at an extremely low draw weight of 3 (a bit less than a quarter of a repeatable) and at higher tiers than their techs would be. You're comparing an early-mid game tier weapon with a late game tier weapon. Later you get a project to get more dark matter per portal job. As a little update, the Null Void Beam has a +400% shield damage multiplier, but -75% armour and hull damage, and comes in S, M, and L sizes. I don't like the 2H + 2S + 2P section, because S seem like a waste on a Battleship hull, and P is worthless if you have Strike Craft. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. What's your opinion of Null Void Beams? Discussion So my current playthrough is one of those rare cases where I got the Null Void version of the Doorway event and I got the. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Showing 1 - 15 of 17 comments The author of this thread has indicated that this post answers the original topic. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. FogeltheVogel. Unlocks the Null Void Beam technology with 50% progress; Dimensional Portal Researcher and Dimensional Portal Drone jobs produce Dark MatterThe ideal time to actually use Null Void Beam would be alongside Blue Lasers in an early war. 5 Mega Cannon; 3. Med Null void beam 90 104 milion 1/3rd the average (mean) distance to Mars. Love em even more now; those and the null-void beam. 111 votes, 40 comments. From personal experience, based on my Dory-level memory, post-3. Your expanded tech mods have really. Cymsdale High Warlord. [deleted] • 5 yr. Enclaves. They would give Null Void Beams and Plasma Cannons now I can't get them even though I have researched them . Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. All types of planets. Starfighters! [3. !!!Universal Resource Patch [2. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Starfighters! [3. 2. Its modifiers are +400% to shields and -75% to both armor and hull. 4 Torpedoes; 4. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. as title saysas title says406K subscribers in the Stellaris community. thanks for watching and help da cha. For comparison (all against shields): Null Void Beam - 67dps; lvl5 Kinetics - 59dps; Kinetic Artillery - 91dps So the Null Void Beam is certainly a good weapon in the early game (especially since you can get it way before lvl 5 Kinetics), however in the late game there. 2 dark matter, null beam has same stats as basic laser with +10 to tracking, +20 to range and -2 to energy. 6 Technology List – Q to S. It is absurdly effective against shields but highly ineffective against both armor and hull. 10] With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. Salvaged from Extradimensional Invaders, Matter Disintegrators work by applying 5th-dimensional energy manipulation principles on lower dimensional planes to create highly powerful energy shots. 2. I think it’s also the event chain which gives Null Void beams. Additional comment actions. null voids and lasers do less damage to shields, which would make your guys do half damage for the first half of the fight. now I'm making ships to defend. Neutron launchers are classed as energy weapon only and therefore cannot be shot down. 39 per the wiki with a 500% boost, so call it 67 on average against a shield. • 5 yr. Two autocannos and a plasma makes them quite good. 36. Not that big of an issue. I would think it's a later gun tech because +400% shield damageUnbidden advice. The Unbidden use weapons called Matter Disintegrators which are similar to beefed-up lasers, including their weakness against shield. Lasers however WILL obliterate corvettes like a joke regardless of size. Only looking at shield dmg, the Null Void is comparable with lvl 5 kinetics, but you can potentially get it way earlier. Large null void beams only do 66. ago. Compatible without any dlc. #footer_privacy_policy | #footer. I would think it's a later gun tech because +400% shield damageEvery ship uses both, at least normal empires do. 234. Otherwise plasma/railguns. Feral Prethoryn Sighted: crisis. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. I build one battleship that is entirely Null Void beams for every 4 proton torp battleships. Professor Von-Wulfen. ago I haven't tried the Null Void beam, but I had battleships loaded with. Have fun! Also got a tiny discord now for patch notes & bug. Mining drone lasers have no unique thing about it. png 52. Armor and Hull strength is much higher towards endgame, so anything that does more damage to those areas is a bonus. I've tested it, and only megacannons beat them in terms of raw shield killing. 93 Badges. Null void beams vs Kinetic Artillery. 052. We would like to show you a description here but the site won’t allow us. 3424486444. It would be interesting to see a version of Stellaris where you literally could not research the entire. Ascension perks. 3 Null Void Beam; 6 Point-Defense T3; 18 Shield T6; 3 Shield Capacitor; Depends on patron upgrades. Only Null Void Beam suffer from penalty against hull; Lacks inherent regeneration (but can gain it through some exotic sources). » See SMS short codes for other countries. Ideal early game combo is plasma + energy siphon (researched from tiyanki space cows) / null void beam (if you're lucky with void portal). The Large Null Void Beam only hits 90% of the time. Even at 400% increase and 50% decrease, Neutron= 500+ dmg, while Void= less than. github. I hope that Lance will fix this problem asap. There is a lot of padding that could be done, but those are the obvious choices. 520. I've playing Stellaris since the Ye'Oldie versions of Stellaris and we used to be able. Adding on Null Void Beam cuts the DPS, but gives you a little more shield breaking power and is pretty much the only case where Null Void is even worth considering. Null void beam (S, L, M) - can be obtained via researching void. They are outclassed by L-only weapons late game, but they are your best bet for midgame, both for arming Starbases and equipping Cruisers. Unlocking each requires you to have the proper level of strike craft technology and a matching level in the corresponding. 3 Swarmer Missiles; 4. 2. Which anti-armor small-mid yield weapons are you putting on your corvettes and or interceptor destroyers? Yes it's that simple. 7 with a 200% boost so it averages 91. 95 dps vs shields while kinetic artillery is better in every possible way with 91. 7 with a 200% boost so it averages 91. tl;dr bigger = better most of the time, rush cruisers with hangars, then rush battleships with X slots and never build a cruiser ever again. Null Void Beam is awesome in theory but its hull damage is awful so keep that in mind and maybe mix some other kinetic weapons in. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. 1 Mass Driver; 3. The crafting recipe is unlocked at Enderman Slayer II. Active Wikis.